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Pinball Collection of otaku
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Member: otaku
From: Union,NJ USA (find on the map)
Specialty': Electromechanicals from all ages
Member since: 09/04/2017
 
34 pinball machines
last updated: 09/15/2017
 
 
pinball nameDBmanufacturerconditionis it for sale?notespictures
AIRPORT Gottlieb (USA)In storage, waiting for restorationNever  
AQUARIUS Gottlieb (USA)Set up, plays!Never[PART OF MY FULLY-ORIGINAL GOTTLIEB WEDGEHEAD COLLECTION] Aquarius is a game Gottlieb released and began producing in October of 1970. What a looker. Before I had the chance to enjoy this game in person, I was already a very big fan of its cosmetic appearance. The first time I had the chance to play this title was at my good friend Vic Camp's house in Clifton, NJ, and man if you are ever going to play a wedgehead for the first time THAT is the place to do it without a doubt! As with all of Vic's games, that game was tuned up and tuned up right with everything adjusted to perfection. Being able to enjoy that game as Vic's house just left me with a stronger desire to one day own an Aquarius. However I refuse to utilize wanted ads this day in age or go out of my way to find a game as I believe that ends you up with a much bigger bill at the end of the day - so as with the rest of the games in my collection (and not), it got chocked up on my mental wanted list and on HIGH PRIORITY. So when this game popped up one day on Craigslist/eBay in Southeastern Pennsylvania just outside of South Jersey, I knew I had to jump on it. It actually sat for a long time there. In the same case with my Pro Football, this was a very dirty game I could tell would turn out MINT. I don't know if I just have an eye for that, but I often see games like this sitting for longer than they should at way too low pricing. This was one of them. Anyways, I could tell that heavy dirty on the playfield would clean up like a dream - so I had no fears on jumping down there and getting it. And that I did! It was on black incorrect sized legs, had a very rusty coin door, and was missing proper coin inserts. THAT DOESN'T MATTER - that can all be fixed while staying original! I knew from the pictures that this thing was going to be mint and it was, wow. I got there to a mint original Gottlieb cabinet just as I desire, a beautiful head cabinet all around, and a pretty decent backglass besides some flaking in the blues. (Which can be easily touched up) The playfield was still dirty (duh!), but inspecting it closer really locked it in that it was going to be perfect once I worked my magic on it, the only way I can. Takes a lot of love! It was in this guy's house for over 10 years and was probably never ever cleaned or re-rubbered. I had the chance to play-test it at his home and many bulbs were burnt out and the switches were generally unresponsive. I still smiled heavily because I knew that this adventure was going to end in a perfect looking, super responsive Gottlieb Aquarius wedgehead that would be loved like nobody else could, in a cozy spot in my home. We loaded the machine up (after taking a picture of the machine with the seller, for the seller - how nice.) and I was on my way with a BEAUTY IN THE BACK! I had been seeking this machine out for so long I was giddy with excitement the entire drive home. I'm always excited to pick up any machine, especially a wedgehead, but this one really did it for me as that theme is just really perfect. This machine is pretty hard to come by, uncommon to say the least. I was shocked to find one with such nice "base" condition, even if it needed some love to bring it's true self out which it did happily receive in August of 2017. Aquarius as a whole is still under the radar a little bit but in my opinion is one of the A+ Gottlieb (and all) games. After seeing it included in Vic's collection as mentioned earlier as a then-newbie I figured it was a well-loved title to make it there but turns out we just both have good taste (wink wink), hah - I was surprised to see Aquarius get a little less attention than expected on forum sites and whatnot, however it's definitely just more "underground" right now rather than disliked though, most people are just more unaware of it rather than having a hatred or dislike towards it. The ones who are aware of it seem to usually worship it, and for good reason. Regardless, all of that hub-bub does not matter to me or the many others who enjoy this title, and it is in my "top 5" Gottlieb wedgeheads for sure. Hey, whatever aligned the stars for me to pickup this desirable game so easily was fine with me! One day I will not be surprised if Gottlieb's Aquarius shoots to the collector spotlight to shine and I feel that time is probably coming soon - you can tell. Kim O. in Australia also has a very nice, but restored, Aquarius - certainly beautiful as well. It is nice to see the shared common love for this fantastic title as it CERTAINLY deserves it. What a game! One thing I was kind of hoping for in this title is that the ring filled with symbols of the signs on the backglass would light up corresponding to the playfield targets (matched with art) as that would be perfect, but alas. I've already discussed a backglass edit with my girlfriend and we would not be surprised if a custom one to support this functionality is made one day. But I'm fine with the default, because this is still one of the coolest wedgeheads out there and I am more than proud to (finally!) own this almost super-elusive title. This machine is FULLY-ORIGINAL as apart of my extensive fully-original Gottlieb wedgehead pinball machine collection.  
COMET Williams (USA)Set up, plays!Never  
DEVIL'S DARE Gottlieb (USA)In storage, workingNever[I don't go into much detail on games that I don't normally "showcase" in my personal collection (games in storage).] Very very rare game. Near-perfect backglass condition. Nice cabinet.  
DOMINO Gottlieb (USA)Set up, plays!Never[PART OF MY FULLY-ORIGINAL GOTTLIEB WEDGEHEAD COLLECTION] Domino was released in September of 1968. Domino was my first wedgehead ever, and I found my example at the York, PA pinball show in 2015. It was not going to the end of game which I feel likely detered a lot of buyers. I sent the seller a low offer of $225 at the beginning of the show, which he declined. Fast forward to the end of the show and having agreed on a sale price of $350 (still very low for a Gottlieb wedgehead), he decided to extremely kindly honor my original offer of $225. Letting him know I was leaving it on the floor for all to enjoy until the end of the show and loading it up alone likely helped that deal along! :) As dealing with EMs was new to me, I brought it to Pinfest still with the issue hoping others would still enjoy it and also to accept offers on help with fixing it. Ken Head and others helped diagnose the issue, while Vic Camp was called by phone to bring some extra switch blades/stacks with him when his visited the show as planned (what a guy, I didn't even know him much then!), and then visited me and my Domino and helped me fix the issue which lied within the 1A switch on the score motor, a problem that has been described by others as "rare", but I have found again and again on one or two other machines coming into my collection! My luck! Needless to say that was my beginning to becoming an expert on this particular problem, hahahaha... Domino is a fantastic playing game with a very unique objective, you must advance the "domino line" as I like to call it, all the way to the end, to light the SPECIAL. You do this by hitting the roto-target (VERY unique for a game of this era! Woodrail-era was chock-full of them but not anymore!) marked with domino numbers (and doubles of them, of course), and you need to match the lit number marked by the inserts on the field with a target on the roto-target. Stars on the roto-target act as a wild-card, advancing regardless of the lit number. Other targets on the playfield also advance the line, with no domino number relation, similar to if it were a normal advance bonus line like on a multiplayer machine. All in all this is a fantastic playing game, an even more fantastic playing example, and I fell in love with this machine before I even got the chance to play one (played my first at Vic Camp's house), so I think that says it all on how I feel about the looks of this Gottlieb wedgehead pinball machine. What a beauty! This machine is FULLY-ORIGINAL as apart of my extensive fully-original Gottlieb wedgehead pinball machine collection.  
FIREBALL CLASSIC Bally (USA)Set up, plays!Never[I don't go into much detail on games that I don't normally "showcase" in my personal collection (games in storage).] A game for routing. A fun one, too! Beautiful playfield, but will hold up well in public.  
FLASH Williams (USA)In storage, waiting for restorationNever[I don't go into much detail on games that I don't normally "showcase" in my personal collection (games in storage).] Perfect cabinet condition. Stored to be loved one day, just not its time yet.  
FUN PARK Gottlieb (USA)Set up, plays!Never[PART OF MY FULLY-ORIGINAL GOTTLIEB WEDGEHEAD COLLECTION] I must preface this by saying my Gottlieb Fun Park is the nicest wedgehead I have EVER, EVER seen. Perhaps not in every individual aspect, but in TOTAL: Sure, it has a couple of minor dings in the body and a little bit of unnoticable spotting on the glass, but it ALL makes up for it by its playfield. I swear to god, it is the most beautiful and original thing in pinball I have ever laid my eyes on and everybody who comes over is always amazed in the quality of this fully-original playfield. It looks like it was never even played on, not in the few hundred plays I have put on it in my own collection, nor/let alone by any of the other players throughout its lifetime. It glistens bright like Christmas Day. Wow. What a stunner. Every time I walk up to this machine I am thrilled and amazed by its condition. Anyways, into the gameplay... this has to be my favorite game, play wise. (So buckle your seatbelts, LOL!) While I primarily collect REPLAY games, this (add-a-ball) game is MUCH MUCH BETTER than its replay counterpart and has more than earned its place in my basement even though it is of different background than my many replay-serving games. Let me tell you why. The replay version of this game is called Fun Land. Let's get it out of the way that the Italian-export of this game was called Fun Fair, and then it was released AGAIN in Italy under the name Tivoli with different playfield theming featuring rabbits instead of ducks. Fun Fair is basically the sister of Fun Park (like mine), and Tivoli's rules were like Fun Land. Interesting. "Cute" pairs. Okay, anyways: Fun Park vs. Fun Land --- Fun Park has an entire system added to its rules that Fun Land lacks. I like to call this system (per se) the "INDICATED VALUE system". Controlled by the lower, yellow, pop-bumper, you can shift three lights around that control your award. Not only can you shift this around, but the order in which they are arranged in is a very windy trail, nearly pseudo-random but moreso a lengthy pattern arranged across an AS style bakelite unit via jumpers placed sporadically in this circle format to make the 3 circuits paths to choice "almost random". For instance, you can go from GREEN to YELLOW and back to GREEN, rather than just going to RED as you'd think. Very clever, especially in 1968! Anyways, what these lights control, as I said, is your AWARD. Oh-ho, yes, if you thought you were just getting an added-ball you thought WRONG, my friend! As these lights shift, your POTENTIAL award changes from 500 points, to ONE added ball, to TWO added balls added at once! Wow! (pun... not intended at first but now is, hehehehehe) So yes, you can either score a "meeeeeeeeeeeeeh" 500 points, to a great one-ball-added, to an AMAZING two-balls-added-at-once. Imagine playing your first ball of 5 and having 7 balls on that meter in two rapid loud knocks of the knocker. VERY thrilling! "POP-POP!" in rapid fire succession. To be thorough, the GREEN = 500 points, the YELLOW = 1 ball added, and the RED = 2 balls added (at once). Earning the green will not reset the sequence while earning the yellow or red awards will reset the entire sequence and essentially start the game over, which is a really awesome feature you don't see very often on Gottlieb wedgehead games or many single-player games at all. It is a game where the struggle is to earn the award(s) multiple times, rather than being like most games and making the award incessantly hard to earn at all in all 5 (or 3!) balls. With decent skill you can earn the award, sure, but can you do it again after your entire progress has been reset? Hmm... maybe not, hmm? :) Anyways, the path is getting the chance to even earning these 3 lights which taunt you from the very start (they light and can be manipulated at any point within the gameplay - as the SPECIAL is not ladder-based and can be obtained at any point with good fortune mixed with good aim, but not in an unfair-luck kind of way on this way, it's perfect...) is through a roulette-style wheel. Each turn of the spinners (which are adjacent/parallel to each other across the center of the playfield - and which are very cute might I add especially in perfect condition wink wink) will advancing the number insert pointed to on this "wheel". (It's not an actual wheel but rather an assortment of inserts laid out in multiple circles) If this "spin" lands on a number you have lit by rolling over a corresponding rollover on the playfield, you win the award specified at THAT current time. So essentially, if your arrow inserts (which lights in a spinning radius fashion) lands next to a lit number, you win the award. And as stated, whether or not all the numbers you worked hard to light reset, is based on which award is selected and thus earned. WHAT. A. GAME. I had wanted a Fun Land for a long time just based on the art, but when I came across this game at the 2016 York, PA "Whiterose Gameroom" pinball show, I was stunned at how amazing this game's ruleset was, as well as the condition of that machine was. Guess what. :) That very machine is the one in my basement right now. It is my very favorite and will be the absolute last to leave, and even then you'd have to pry it from my cold dead hands. I could play this game 100 times in a row and not get bored even after all these many months of owning it, same with gazing at it. After all these months of GAZING at it, I can still GAZE at it and not get bored!!!!! A true legendary game nobody else knows the true perfection of! I would own this game over 10 El Dorados, Atlantises, or Centrigrade 37's. True story. AND YES: This machine is FULLY-ORIGINAL as apart of my extensive fully-original Gottlieb wedgehead pinball machine collection.  
HIGH HAND Gottlieb (USA)Set up, plays!Never  
JIVE TIME Williams (USA)Set up, plays!Never  
LIBERTY BELL Williams (USA)In storage, workingNever  
MAGNOTRON Gottlieb (USA)Set up, plays!NeverWhat can I say about Magnotron? This game is a fantastic player with stunning looks, if this machine was a person (which is basically is!), it'd be a handsome one. As you can guess space is very limited in my collection but I keep this one setup even alongside of my huge wedgehead collection due to the great art package and more importantly great multiplayer fun this title can offer. My particular machine is in very nice condition. The cabinet and backglass are very nice, while I can consider the playfield to be close to collector quality condition. Magnotron came out in 1974 and is still rocking in my collection and will be for much longer than other Magnotrons.  
MAYFAIR Gottlieb (USA)Set up, plays!Never  
MIBS Gottlieb (USA)Set up, plays!Never  
OUT OF SIGHT Gottlieb (USA)In storage, waiting for restorationNeverHurricane Sandy rescue, and lived on the boardwalk of Point Pleasant, NJ for its original coin-op life - and then for its home use life it lived for 20-25 years a FEW BLOCKS AWAY from the same beach! The seller moved once appparently around the same area, but not far, as I found this machine a few blocks away from the same beach in the location where it went through the hurricane in 2012. This game was submerged in sea salt water and needs to be fully rebuilt with mostly donor parts. Funnily enough, the cabinet paint is in amazing shape besides a nasty yellow haze from the sea water and likely the air as well. It was in the seller's ground level shed, and his home was lifted something like 20 feet in the air as many of the homes now around the beach of Point Pleasant, New Jersey, especially after the hurricane if worth rebuilding. Even if it was never submerged, though, imagine what the switches would like like after all those DECADES of sea air. Sure smells like the beach...  
PRO-FOOTBALL Gottlieb (USA)Set up, plays!Never[PART OF MY FULLY-ORIGINAL GOTTLIEB WEDGEHEAD COLLECTION] My Gottlieb Pro-Football wedgehead has to be THE NICEST overall wedgehead in my collection. Wow. Released in 1973 by Gottlieb, this game makes the sometimes-overused sports theme look GOOD, large in part to the wonderful late Gordon Morison. I bought this game out of a storage unit near the PA/MD border from a kid who was about my age oddly (17 or so), he got the game from the original second owner who had it for over 30 or 40 years for his kids. His mom seemed to work for the storage facility. What a day that was, HOLY MOLY... He didn't have the keys for the head! We tried cramming it in my car every which way, but it was just too tall to transport with head on, and I never do that anyways unless I ABSOLUTELY HAVE TO. So we spend the next two hours trying to find the keys, and trying to locate a cordless drill to drill the lock. So I end up driving around with this kid's mom as they go to the next business over to borrow a cordless drill. Finally after doing that twice because the first battery failed, we got the lock drilled. Let me cut in here. The kid got it to his place via box truck, so he never had to take the head or the back door off, nor did he even ever have the key. Did that mean this head had not been opened for OVER 30-40 YEARS? Resuming now, the answer appeared to be YES. I cracked open that back door and was awe-struck. The wiring was the most colorful I had ever seen within a pinball machine (the cloth-covered wiring badly fades with age, normally), the wood was the perfect peachy color of brand new looking, and when I peeked down into the bottom of the body through the port in the head I almost gasped because of this combined continuing into the bottom of the game. It is hard to explain over text but I am sure the few of you that have been there know that feeling and that visual. And man the cabinet, backglass, AND playfield condition of this game was in all honest usings of the word --- MINT. Dirty (see: Aquarius), but MINT. This was another game I took my time on and watched as many people passed it up for a mere $400, but another game I knew underneath all of that dirt was a MINT playfield, and judging from the pictures and even going into the seller's other listing to check out the condition of game since it was in the background of the other pictures for other listings (smart, huh?), I knew I was getting the deal of a lifetime before I even got there. This machine had and still has a "GLOW" around it for being so nice. It's very hard to explain but not all machines have it and once it's gone it can't be put back. This thing was/is mint. Pure mint. Last month in August I finally had the time to clean the playfield of all the white rubber dust and I think I almost cried. This thing was the most beautiful playfield I had ever seen under all that dirt. (perhaps better than Fun Park just by some, which is very hard to do...) There is not a SINGLE, pin-sized blemish across this entire original Gottlieb playfield. Not a single flaw. And it's matched with a near-perfect original cabinet and original backglass. Wowee. I was in heaven the day I picked this up and in heaven the day I wiped that playfield down. It shined so good, and you could still even see the factory laquer giving that subtle thick shine on the playfield itself. (No, it's 100% not clearcoated aftermarket by any means) What an example of this machine. The insides are so clean you could eat off of it. I am a very happy owner of one of the nicest Pro Footballs remaining and I hope all my friends and acquaintances "have a ball" (pun not intended!) playing this game at my future pinball parties and gatherings. A very important thing to note on this game is that the ball shoots up the center of the playfield to launch. Usually these playfields are RIDDLED with wear all the way up. Mine barely has any indentation whatsoever even into the lowest playfield art almost touching the kickout area itself. Wow. It must have very low plays. Please do not mistake my enthusiasm for bragging, this thing is a beauty. This machine is FULLY-ORIGINAL as apart of my extensive fully-original Gottlieb wedgehead pinball machine collection.  
RANCHO Williams (USA)In storage, waiting for restorationNever  
SHOWTIME Chicago Coin (USA)In storage, workingNever[I don't go into much detail on games that I don't normally "showcase" in my personal collection (games in storage).] This was my first game. It's pretty much a terrible game, and I have a VERY open mind for pinball. Look at the playfield layout and I needn't say any more. I keep it around for old time's sake as well as since I'd never get my investment back out of it, might as well keep it for the museum one day. They can't all be winners... but all the ones I display and have set up can be! ;)  
SKIPPER Gottlieb (USA)Set up, plays!Never  
SKY JUMP Gottlieb (USA)Set up, plays!Never  
SKYROCKET Bally (USA)Set up, plays!NeverThis is an EXTREMELY rare and desirable Bally game from 1970. With only 545 ever made this title is almost impossible to find in any condition anywhere let alone nice condition like the one I had the lucky chance of picking up. What makes this game so special is that it uses a custom-built unit inside that essentially "animates" the playfield via a spinning motor unit with contact arms that ride over a complete circle-row of different metal contacts. This makes the lights on the playfield animate to look like a real-live MOVING firework, lighting up a separate insert or pairs of inserts as the motor turns. This is not just cosmetic - you activate this feature on the playfield and then STOP the feature by hitting other targets. Whatever set of inserts the "firework" LANDS on is what reward of points you are given. Just... WOW! The ingenuity and thought behind this one is insane. Most rare games (meaning low-produced) were cut short in production because they just weren't very good or well-received, then, and probably not now either. I believe THIS game was cut short at the factory due to the likely large expensive of the extra motor inside. Whether this cost was at the expense of Bally (and it wasn't worth it for them), or passed onto operators with the game COSTING more (and thus it didn't sell well - too expensive!), for some reason or whatever it was cut short on production pretty early on. Again, as I said, only exactly 545 were EVER made. And it shows, because this game is not only impossible to find for your own collection, but even just see in anybody's collection where you can easily still find some other pretty rare games. I caught this game on a buying and selling app in early 2017 in a BARN. It had been there for what seems to be over 30 years, being enjoyed by this older man, and his children, who are now apparently not only grown but very grown. The barn was unheated and was filled with junk. The man however, was extremely kind, and sad but happy to see it go to a VERY loving new home, here in Union, New Jersey. Funny story: I realized the significance of the game when going to get it (and he ended up delaying me so I got there in the pitch dark around 9 PM - when asked if I wanted to come in the morning I said NO, NO, NO! He actually had another person lined up for the morning if I hadn't come, so wow, I dodged a huge bullet there.), I did not realize the special feature of this game. This guy only had outlet on his long extension cord and it had to be shared between the light and the pinball machine so I could test it. I put a lot of silent trust in this old guy in the middle of nowhere in Flemington, NJ, in the middle of the night to turn the lights off in this spooky old barn... anyways, he plugged the machine in in the pitch dark. Of course it looked beautiful in the absolute pitch black (doesn't get much darker than that, in the middle of nowhere on a late winter night!), any pinball machine does, but then I started playing and activated the Skyrocket feature and the machine dazzled me so hard in the pitch black that my jaw dropped and that deal just got 1, 000, 000 times sweeter for me. We loaded this game up in my Honda Odyssey minivan and I was on my way, with a kind goodbye and a big smile on my face. In 2017 after a heavy shop-job I brought this game to Pinfest 2017 as it is my firm belief that these rare oddities should be enjoyed and shared, and I love sharing very much-so. This was actually the first time EVER this title has been at a Pinfest, and many of even the diehardest of collectors had never even seen one before at all or in 40+ years let alone ever owned one. It was a very proud moment for me and I included its history on a sign attached to the head of the machine for all to read and enjoy. A video segment of my exact machine and myself can be found on Todd Tuckey (tntamusements)'s channel on YouTube under Pinfest 2017 titling. Unfortunately the glass is pretty flaky and one of my friends ended up dropping a pinball cart under it and holding it to the ground instantly after failing to realize there were no shock absorbers on the cart, which flaked off a big piece of the paint due to the shock. Wasn't a big fan of that but the machine was fine and the joy of sharing with others almost made up for it. Even still the glass is very presentable and I have no problems feeling proud of it because when you have a game THIS rare, anything goes in terms of that kind of condition. Meanwhile, the cabinet, plastics, and ESPECIALLY playfield are in stellar shape. I sometimes wonder if I have the nicest Bally Skyrocket still around. I sure hope so, and when I look at this game it feels like it. What a dream to own and play. I am a lucky man.  
SOUTHERN BELLE Gottlieb (USA)Set up, plays!Never  
SPACE MISSION Williams (USA)In storage, waiting for restorationNever  
SPIN-A-CARD Gottlieb (USA)Set up, plays!Never[PART OF MY FULLY-ORIGINAL GOTTLIEB WEDGEHEAD COLLECTION] Gottlieb's Spin-A-Card was released in January of 1969. Let me start out by saying I believe I have the nicest remaining Gottlieb Spin-A-Card machine, even moreso considering it is in FULLY-ORIGINAL condition and not part of the lesser restored crowd. The cabinet is not painted, redone, or touched up. The playfield is fully original. The backglass could be a smidgen better but that is the easiest replaceable cosmetic part of a pinball machine, and even so is still in very nice condition. Spin-A-Card is a fantastic playing game where the object is to unlight all rollover targets. A unique feature this game and others such as Gottlieb's Flip-A-Card (which I do not own) have to aid you in this process is by landing in one of the parallel kick-out holes (speaking of this title only now), which triggers a spinner unit inside the game. It will pulse at a high-rate of speed when the ball lands in the kickout hole, which "spins" a light picking a card on the backglass art facade. Whatever card it lands on (psuedo-random, of course) will be unlit for you instead of needing to unlight it through traditional means. This is a neat way of doing randomization before circuit boards in pinball machine came to be, which could do actual randomzing functions, albeit still antiquated early on and still psuedo-random. To make it additionally random and ensure the game does not always only land on a specific card or array of cards when the unit spins, or just do a full spin and increase by a single integer each time, a capacitor is in-place in-line with the spin pulse unit circuit. This cuts off the spin pulse circuit to the spinner unit earlier at random (as it awaits/would need DIFFERENT levels of charge each time to push through) and makes the pulses sent to the spin unit different each time, even though the spin pulse unit normally would spin a similar amount of times each time it is fired. ADDITIONALLY (wow, yes), in order for it to "wind up" the spin pulse unit, it must step up as a normal stepper does, and the more it steps up, it seems the more powerful the spin is. Thus the more revolutions/pulses are made to the spin unit in the time allotted, so on and so forth. The interesting thing about this mechanism as it is the only unit in most pinball machines to actually utilize the RESET of the unit as an important feature! Usually, steppers units many important functions are found in them stepping up according to different game mechanics, and then (otherwise useless other than its purpose) reset when the game is beginning. This unit's step-up cycle is basically useless (besides providing the mere possibility of a reset lerch), and the important part of this stepper is for the strong reset pulse, which sends the disc of the unit flying back. Gottlieb added a traditional playfield spinner here which gets hit by a tooth on the unit as it resets, which provides the function of this unit. Thus, in turn, creating an actual function and a main purpose for the unit based on the usually-empty array of a stepper unit's reset purposes. It's like topsy-turvy! The mechanics at Gottlieb were genius. Game designers designed these games as well all know and let their imaginations run wild, and I can only imagine the process in actually making all of these crazy features and functions work as desired, in an age where it was not very easy and was before (pinball as a whole) seen as impossible and never have been done before. Another unique feature of Spin-A-Card is that it is the only Gottlieb wedgehead to not really be a "wedgehead" at all! Gottlieb produced one (technically three) single-player games with this square and bordered head-style, and it was Spin-A-Card, it's add-a-ball variant "Hearts & Spades", as it's Italian-export release "Hi-Lo". Gottlieb also made a prototype of the multiplayer game "College Queens" with this fully-square head and bordered edges, however the normal release featured a normal 4-player head. And that was it: normal heads were in-place before and after these titles. Weird, huh? Regardless, Spin-A-Card and its "sister" games are still fully physically and perceived as wedgehead games. Mentally, they play and look exactly like wedgehead games, and physically, it's so wedgehead that even the backglass and back panel dimensions are the same as a wedgehead and it will fit in any of-era wedgehead cabinet. The only difference is a square head and a special custom-made square back door for all of these games released under those 3 titles. Don't be additionally confused: the body cabinets were unchanged for this title and it is a standard Gottlieb pinball body cabinet of the era, as well as everything else. They're interchangeable too, but were always anyways. This game is a GREAT quick player and is a great game to introduce beginners to as the rules/goal(s) are fairly easy to grasp. As with the best wedgeheads, easy to perceive, difficult to master. You know what you're looking at, you know what your goal is, now you have to try (and try hard) to actually do it. Perfection! This machine is FULLY-ORIGINAL as apart of my extensive fully-original Gottlieb wedgehead pinball machine collection.  
STAR-JET Bally (USA)Set up, needs some workNever  
STOCK CAR Gottlieb (USA)In storage, waiting for restorationNever  
STRATO-FLITE Williams (USA)Set up, plays!Never  
SUPER STAR Williams (USA)Set up, plays!Never  
TEAM ONE Gottlieb (USA)Set up, plays!Never  
TRIPLE STRIKE Williams (USA)In storage, waiting for restorationNever  
VAGABOND Williams (USA)Set up, plays!Never  
WILD LIFE Gottlieb (USA)Set up, plays!Never  
WILD WILD WEST Gottlieb (USA)Set up, plays!Never  
WORLD CUP Williams (USA)In storage, waiting for restorationNever[I don't go into much detail on games that I don't normally "showcase" in my personal collection (games in storage).] All around very nice condition. Yet another game with pesky boardsets. Not a fan of that terrible interconnect design.  
DISCLAIMER: This page shows the pinball machine Collection of PinballOwners member otaku from Union, NJ, USA. The coin operated pinball machines listed above, including their images, were uploaded into our database by otaku himself; otaku is the sole responsible for the information contained in this page. The pinball machines shown above are not necessarily for sale! Please refer to the 4th column in the list to know whether a certain pinball is for sale or not. Most likely otaku's pinball machines are second-hand (used) pinballs that were once installed in bars and other public places; their value as a collectible largely depends on appearance and functionality of every single machine.
 
 
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