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Pinball Collection of tfduda
19 pinball machines
last updated: 06/29/2023
  Member: tfduda
From: Metro Detroit,MI USA
Specialty': Electromechanicals from the 50's and 60's
Member since: 02/19/2019
4 members like this

tfduda owns these 19 pinballs:

pinball nameDBmanufacturerconditionis it for sale?notespictures
8 BALL Williams (USA)Set up, plays!Never8 Ball (1952). The machine was apparently routed in Canada before being brought back to the US as it has an operator decal from the Hydro-Electric Power Commission of Ontario on the upper left of the playfield as well as a Hammond transformer installed instead of the original WMS transformer (presumably Canadian regulations required installation of a different transformer for safety sake). Although the original transformer in 8 Ball is in the backbox, the Hammond was mounted in the cabinet (it is bigger than the original transformer and so presumably couldn't fit in the original position) and wiring from the Hammond transformer went through a jones plug that connected in the backbox near where the original transformer was (presumably so that the backbox could be easily separated from the cabinet with a disconnection of the jones plug). Rewired in an original WMS transformer and will keep the Hammond around for bench testing things (can give various voltages depending on connections made). User skyvol provided some photos of the transformer wiring of his 8 Ball and so this helped tremendously in making sure it got hooked up right again. The cabinet and backbox had lots of green touch up paint on them but it all came off with isopropanol and elbow grease and left a nice-looking cabinet/backbox. But apparently the coin door was sanded (and scratches/dings filled) before it was painted and so it will need to be repainted to get it looking like it should. Only needed to replace a few items: rubber rings, an armature on the 10k stepper as part of it was reamed out, the game relay coil in the relay bank as it had burned out sometime in the past, and the ball gate (incorrect one was on machine). I also added a small bell to the 10k stepper (should have had one originally) and replaced the cord. Steppers, playfield, etc., also needed cleaning. I had to level all of the inserts and replace the one for the 1 ball (as the one that came in the playfield was a yellow one with “10” on it—which must have been from a different machine). I was able to paint a 1 on a spare whitish one I had and then stain it with some shellac and coat it with some clear so that it’s hard to tell it’s not original. Thanks too to Thierry for the amazing reproductions of plastics! Play is fun!
COLORS Williams (USA)Set up, plays!NeverColors (1954). Machine is up and running with reproduction backglass, apron, and instruction cards as well as new rubber rings, bumper skirts, a bell and makeshift clapper (which were missing) for the 10k stepper, and a repainted door (was painted red). Otherwise, all is intact and working as it should. Colors is one of four machines with the Star Feature (also included on Spitfire, Star Pool, and Peter Pan from 1954). The Star Feature can be played with insertion of a second nickel (which seems to be somewhat similar to the 1954 Gottliebs with the Double feature). Essentially the Star Feature is a match feature for the 10, 000s score for every ball played. At the end of play of a ball, a “random” number (or occasionally two "random" numbers) between 00 and 90 lites up on the backbox. If the number matches the 10, 000s score, the player is awarded a star (lites up on backbox). Two stars award 5 replays; three stars award 15; four stars award 50 replays; and five award 100 or 200 replays depending on the machine’s settings. The machine also includes a three digit replay stepper/counter (similar to those on bingo machines). So far I have only won up to 15 replays with this feature. The machine has a knock off button on the bottom of the cabinet for removing replays (Times Square from 1953 also has one). And like bingo machines (or at least what I know of them), if the machine is powered off with replays available, all replays are subtracted from the replay stepper when the machine is powered on again.
CONTEST Gottlieb (USA)Set up, plays!NeverContest (1958). Machine was in storage for quite some time prior to me picking it up, but is nearly completely intact except for missing coin mechs and one switch and switch stack for the nickel slot (though all these can be easily sourced). I am impressed by the plethora of labels on relays, etc. (I.e., actual names of relays instead of just letters though letters are there too). The coin door is bare metal and not painted white too (though under the quarter slot is a “5 PLAYS” sticker that is shown on the original machine flyer from Gottlieb). I imagine that the original door was replaced at some point, but the sticker gives the impression that it wasn’t originally painted. Plastics are a bit warped but playfield looks like it’ll clean up nicely. Backglass is nearly perfect and cabinet is in fantastic shape. It needs a complete going through and so should be up and running when I can get a chance to complete it. Legs are white/almond like the apron, but one was touched up with a slightly off color of almond in the past. At some point I may paint the door and refinish the legs, but for now they are tolerable. Update: cleaned and went through everything, sourced the coin mechs, made switch stack for nickel slot and fastened a switch from piano wire (just the wire was missing), but still awaiting pop bumper skirts and a couple of lite shields before it’s all together and I plug it in and troubleshoot any issues. The apron also had some scotch tape residue on it and I am happy that a combination of peanut butter and ivory dish soap (mostly the soap) removed it all without messing up the paint. Final update: machine is up and running! A switch on the score motor was busted (an internal one that I couldn’t see, although I did notice that several switches in a switch stack were all bent inwards and so I should have guessed) and so the machine wouldn’t complete its startup routine correctly, but after repairing that and a bit of troubleshooting on switches associated with lites and reseating of Jones plugs I got the machine working correctly. I’m sure there will be some more issues that I will discover that will need solved, but mostly I just need to practice hitting the Roto-target as the correct angle on the flippers makes it tough to do, although I’ve already won several replays! Now I just need to get it in the lineup and get the playfield angle set right.
CRAZY BALL Chicago Coin (USA)Set up, plays!NeverCrazy Ball (1948). Playfield looks to be in great shape but missing components on coin door (wires, relay for slide, jones plug, game counter, switch, etc.) and the bell coil (O-273) in the backbox. Removed the board in the backbox that holds the coil and bell and temporarily put in a working bell (from a Bally...?). Most of the steppers (1k, 10k, replay) were completely gummed up. CCM steppers are a pain to clean as the finger assembly is attached with a small rod that attaches to the central axle that needs to be knocked out with a punch (and so I needed to completely remove stepper from backbox to do this--I prefer the GTB and WMS machine in which the finger mech is attached with a nut!). Also the fingers on the 10k stepper were broken. Luckily common switch blades can be riveted/grommeted onto the finger assembly and so the machine now keeps track of score and awards replays as it should. The rubber on the spinning bumper was aged and hard and sagging. I punched out a 70 mm diameter piece of rubber to replace the old one. Playfield cleaned up nicely--a few sockets and rods/graphite rings from bumpers (nine of them!) needing replacing. I am also replacing the rubber bumpers on sides/bottom of playfield as the side ones were missing and the bottom ones look to have been replaced with beer seal material. I need a few parts to return the components to the door, but did have a correct spare game counter and six socket jones plug and so installed these already--need to find the correct relay for the coin slide and add a M/B switch and wires with solder lugs on them.
GLOBE TROTTER Gottlieb (USA)Set up, plays!NeverGlobe Trotter (1951). Nice shape machine. Had been sitting when picked it up and so required a good cleaning and general going through. Has two upper flippers and two lower reverse flippers. Ball will occasionally bounce back up when the ball goes below the lower flippers and so is a good idea to keep flippers engaged when the ball goes below them to leave sufficient room for the ball to bounce up again. There’s also a kick-out hole below and in middle of the two lower flippers. Several ways to earn replays like other machines from this era. Getting balls through four of the five upper lines (the center one is a number rollover) causes propellers to light on backbox and pops to lite so that they now advance locations on backglass (Chicago, Tehran, Honolulu, and a variety of other cities around the world) when hit. Getting to a certain set location will award a replay (mine is set on Tehran). Hitting numbers 1-9 also will lite kick-out hole to award replay. The number 9 rollover too will occasionally lite and then award a replay when hit. I initially had the game at a bad slope and it was too easy to win replays. Eventually got the slope dialed in well to make the machine more challenging. I love the backglass with the propellers that lite up on the plane and the play is fun.
GRAND SLAM Gottlieb (USA)Set up, plays!NeverGrand Slam (1953). Picked up from someone who thought he’d find the time to figure out how to get it up and running again, but didn’t. Backglass has some minor flaking in mostly one section. Playfield has a few worn areas (from kick-out holes—and it was on high tap). The kick-out mechanism for the three bases was completely gummed, but the steppers weren’t in too bad shape. Aside from cleaning and some work with steppers it didn’t take too much to get it working right. Fun play with multiple ways of winning replays, but usually when I get replays with one procedure (e.g., certain score), I also tend to win them with the others (e.g., certain number of runs, upper center lane special that lites when two men are on bases, and hitting all nine numbers in order which lites a random bumper or roll over).
HARBOR LITES Gottlieb (USA)Set up, plays!NeverHarbor Lites (1956). Picked up from grandson of original owner who was cleaning out his grandparents’ house. The original for sale notice from 1966 was attached to inside of coin door (“fun for the whole family”). Grandson said he understood that his grandfather got it from a local bowling alley. Backglass is in nice shape. Gobble hole was taped over and someone in the past (before the hole was taped) did a poor job at touching up the paint on the playfield (and a few spots on cabinet). Playfield cleaned up well and most of the poor touch up paint was relatively easy to remove. I don’t touch up playfields and so just made sure to clean it and keep it waxed. Has red metal legs (presumably original ones). Game play is fun and can win multiple replays at a time when all four lower targets are all hit and hit multiple times (when ball goes through gobble hole).
HAWAIIAN BEAUTY Gottlieb (USA)Set up, plays!NeverHawaiian Beauty (1954). Machine came with some parts to help restore it (including a couple sets or reproduction plastics!). Cabinet is in OK shape, backglass is near perfect and playfield is quite nice. Play is fun and there are lots of different ways to win replays. Needed a serious going through. Artwork is impressive and game play keeps me coming back for more. Nice touch: when tilted a lite shines behind a ship on the backglass that has the word “TILT” on it.
HIT 'N' RUN Gottlieb (USA)Set up, plays!NeverHit 'N' Run (1952). Estate sale purchase. Great shape machine and only issue is that it doesn’t have the original coin door. Needed some serious going through when picked up. Estate sale folk actually had the machine on when I arrived—motor was running incessantly and the smell of a coil burning up was pretty bad. Luckily I was there early and immediately unplugged (and bought) the machine. Reverse flippers. Need to keep them engaged when ball goes below them as it creates enough space for the ball to occasionally bounce back up into playing position. Many different ways to earn replays, but hard to do (at least for me). Funny feature is that you can advance players on bases (shows up as animation on backglass), but when you get a home run, you only get one run and the player stays on the base where they were. This all works with a large stepper and so I can see why it might have been tricky to configure so that runners on base score during a home run too (I.e., each step on the stepper signifies an advancement of base and so a home run causes the stepper to advance four steps which would create a run but cause a person on base to return to their base and not score—or more precisely, the person on base scores and the person who hits a home run goes to the base the previous base runner was at). Grand Slam also has runners on base and these score during a home run and so Gottlieb later found a way to do this right and follow baseball rules more precisely.
JOCKEY CLUB Gottlieb (USA)Set up, plays!NeverJockey Club (1954). The previous owner had the machine since 1963 and apparently did nothing to it aside from playing it. All appears in nice shape and so should clean up well. Has red wooden legs—assume they were painted by a previous owner (before most recent one) as a couple of the leg levelers and parts of the cabinet have some minor overspray on them. Plastics are a bit warped but should be tolerable on machine and don’t look to interfere with switches. Didn’t take much to get it up and running. Inserts (all 32 do them) needed leveling. 100k bell coil replaced (apparently had been replaced earlier as there was a coil with a price written on it—same price as from the 1958 Gottlieb catalog) as the brass sleeve was messed up. One of the flipper switches needed replacing as one of the leaves was broken. The shooter gauge also needed replacing, but luckily had one on hand. Backbox was amazing with super clean stepper units that weren’t gummed up. Otherwise just took a new cord, rubber ring kit, and balls.
LOVELY LUCY Gottlieb (USA)Set up, plays!NeverLovely Lucy (1954). Picked it up with a few items missing, an incorrect lockdown bar, and a backglass that is flaking in a few spots (but tolerable). Cleaning and going through everything and replacing the missing pieces got it running well and into proper shape. One interesting design fault is that draining should provide a bonus of 100k on ball 1, 200k on balls 2 and 3, and 300k on balls 4 and 5, but occasionally the drained ball will hit switches in the trough that will cause the score motor to award an extra 100k on balls 1, 2, and 3 depending on the timing of when the balls go down the trough. I thought it was a timing issue that I could fix, but after trying a few different strategies and not getting anywhere, I saw a video of game play of someone else’s machine and it exhibited the same fault and so I assume it’s a design flaw. Can win replays with achieving certain scores, hitting rollover that occasionally lites for special, or making it through the indicated gobble hole more than once. With regards to the latter, gobble holes will lite one at a time and the hole that is lit will step from one hole to the next when 10k is awarded. Also, when a player gets it through lit gobble holes twice, aside from awarding a replay, the machine will also lite one letter in the backglass for the name “Lovely Lucy” (will also lite another letter for each additional ball through a lit gobble hole) and when the name is completed (this is a carry over feature from one game to the next), five replays are awarded. The plastics on the machine were present, but were horribly disfigured (and I at least have not found any easy way of straightening these old plastics!) and so I initially scanned the artwork and had a go at reproducing them. Mine came out pretty well, but when Lee at Pinball Rescue made some reproductions, I ordered a set and saw just how inferior mine were in terms of proper color matching.
NIFTY Williams (USA)Set up, plays!NeverNifty (1950). Machine had been stored for 30+ years according to the person who had it before me. Took some time to clean it up and get the mechanics working properly but is working 100% now. Playfield is in nice shape with OK plastics (with artwork on bottom). Caps are also in nice shape and seem original except for the pop bumper (thumper bumper) caps--but at least the ones installed match the others. Flipper bats have red lettering but one is too far gone to use. I currently have newer, bright white reproduction bats in them, but will put appropriate ones with red lettering in soon. Backglass has some minor flaking and a few long scrapes presumably from someone removing it from the backbox. Cabinet is in good shape except for a small wedge of missing wood under the lockdown bar. A few bells were missing, an armature was broken on the replay stepper, and a few coils on steppers replaced by previous owner (with slightly larger ones that apparently required slight outward bending of coil brackets), but otherwise most parts were present and seem original. Despite the nice condition of the playfield, the machine looks like it received lots of play because the metal rods on the bumpers were either broken or quite thin/worn where they hit the graphite rings and so I ended up having to replace most rods with similarly sized pins. Skirts of the two pop bumpers were chipped up and so too had to be replaced. Primary objective is to win lots of replays (max of 10) by hitting all ten numbers (various pops and roll overs) and then landing in one of the two kick-out holes. When lit, the top kick-out hole (the SUPER SPECIAL hole) awards 2, 4, 6, 8, or 10 replays while the bottom kick-out hole (the SPECIAL hole) awards 1, 2, 3, 4, or 5 replays when lit. The amount of replays to be won on the upper hole increases each time that all ten numbers are hit. The amount of replays to be won on the lower hole increases each time the lower middle bumper is hit when lit (is lit when 10, 000 score is at 0). These replay values carry over to the next game. Otherwise replays are awarded for various scores (5.5M, 7M, etc.). Reverse impulse flippers make the machine fun and challenging. A post was installed between the flippers but doesn't appear to have been factory (as per images on IPDB and given that the post screw went well through the playfield--appears to be one of the screws originally used to secure playfield to cabinet)--I left it out for now, but balls in the lower kick-out hole are kicked straight down the middle and so I may put it back to eliminate the draining.
QUARTETTE Gottlieb (USA)Set up, plays!NeverQuartette (1952). This is a fun machine! The playfield layout was also used In Four Stars and somewhat similar to that of Niagara in that there are four trap holes lined up vertically in the middle of the playfield (that award a replay when all are filled). Getting a ball in a trap hole also causes a corresponding pop to lite which then awards points instead of adding 10k to the score. Getting a certain number of points or score also awards replays. Can also be awarded a replay by hitting all eight numbers (not in any order, just have to eventually hit them all—the top left and top right ones are usually tough to get) and then hitting bottom middle rollover. If the first four balls go into the trap holes and you have hit all the numbers, then the extra special award lites and you are awarded five replays if the ball drains through the center rollover. Four flippers at bottom make game play exciting. Although Four Stars has a 3” bell associated with the 10k stepper, Quartette sadly does not. When I can rummage the parts, I will fix this as I like to hear a bell chime when steppers advance (and did something similar already with my Rose-Bowl).
ROSE-BOWL Gottlieb (USA)Set up, plays!NeverRose-Bowl (1951). Fun game with interesting scoring. Various things cause advancement of yards which ultimately results in a touchdown. Or a couple of roll overs and one kick-out hole also directly score touchdowns. When game starts, a “random” (determined from stepper and some past actions on previous games) number of touchdowns are awarded to the other team (somewhere between seven and twelve touchdowns) that you then need to tie to when a replay. Each additional touchdown too awards additional replays. You can also win replays by lighting all numbers (in order) and then getting the ball in the now lit kick-out hole and by lighting some of the rollovers for replays and then hitting the rollover. I tended to win lots of replays on the most liberal setting (tends to give lower touchdowns for visiting team that I had to tie or beat) and so have it on conservative settings. I also recently added a 3” bell to the yards stepper (using a bell mounted on the coil bracket and an armature and clapper from a stepper from a 1948 machine) so that the bell rings when yards are awarded (otherwise only a large bell sounds when a touchdown is scored). I don’t like to add mods to machines, but had the parts and it is easily reversible so am enjoying the bell sounds!
SCORE-BOARD Gottlieb (USA)Set up, plays!NeverScore-Board (1956). Nice original condition machine that I picked up from a gentleman whose father originally purchased it back in the early 1960’s. They apparently liked to oil the various mechanisms so there was grime all over the playfield, but it cleaned up nicely. Backglass was missing some paint (previous owner said his dad tried cleaning it in the dishwasher and this took off some of the white paint on the backglass—hard to believe but this is what he said he remembered). The owner had a tough time seeing it go as it had lots of sentimental meaning for him—only time that I have had an owner cry as I was removing the machine from his house. Cabinet is in super nice shape. Red, metal legs (presumably original). The lower pop bumper makes for some interesting balls, but game play can be quick due to the wide separation of the flippers and layout. Score reels still need some adjustments as they can skip numbers at times (especially players two and three). It wasn’t awarding bonus when bonus stepper was at red 10, but that was apparently due to a poor soldering job and it looked the machine always had this problem until I repaired it.
THREE MUSKETEERS Gottlieb (USA)Set up, plays!NeverThree Musketeers (1949). This is a fun machine. Needed completely going through when first picked up. Has reverse flippers (unless you consider that modern flippers are actually reversed from their original position). Several ways to earn replays. Can easily win replays for a high score (mine is set at three million) on easiest setting (setting gives higher point values for various things during fifth ball at high total score values—e.g., scores that are already close to the high score setting), but can be challenging on the hardest setting (higher point values are for various things are only given at lower set game scores). Machine is in nice shape. Backglass was in poor shape and door is a replacement from that era with different paint scheme (that at some point I will try to source matching paint colors based on the cabinet paint color and repaint it properly). I have a few machines that have replacement doors and so assume operators back in the day had to regularly install replacements because someone just had to steal some nickels and broke the door or because the doors were easily lost or broken given that they aren’t physically attached to the front of the cabinet with a hinge. Had to install and connect a game counter on the door, but otherwise most is intact and original and working nicely. Has the projector replay unit that projects the number of replays available on the rear of the backglass. Given how replays work, however, one needs to insert a nickel into the coin slide and push in the slide to start a game when the machine is first plugged in even when there are replays on the machine. I know I could change this by closing the switch on the hold relay so that the machine is on as soon as it’s plugged in, but I have plenty of nickels and all the nickels my machines earn can be used to buy another machine! I assume other machines of this era and earlier (with coin slides instead of drop chutes) work this way given that the coin slide can only be pushed in all the way when either a coin is inserted into the slide or when the machine is already on as there’s a NO switch on the replay stepper (that is closed when there are replays available) that engages a relay on the coin door to allow the slide to be pushed in without a nickel.
TIMES SQUARE Williams (USA)Set up, plays!NeverTimes Square (1953). I picked this one up locally. Cabinet, backbox, legs (31" Gottlieb ones apparently), and wood rails and trim on backbox were all painted, but most of it came off OK to reveal the original paint. Front of cabinet is a bit scuffed up and original paint on coin door couldn't be recovered (may have been sanded before it was repainted orange and then green). Ended up using a stencil to paint the coin door, but will likely leave the rest of the cabinet as is. Backglass isn't perfect but paint is mostly intact and only flaked off in few spots towards bottom. Playfield is worn where the lower kick-out holes ("automatic flippers") drive the ball. Original trayliner and instruction card came with machine and are a bit worse for wear and so replaced with reproductions (and stored originals in cabinet). Plastics on playfield look good, but have some flaking and so may ultimately reproduce and replace. Pop bumper skirts were quite warped and so needed replacing. The small metal guide that directs the ball from the lifter to the shooter lane was also broken, but was able to bend a thicker piece of 1/2" width steel to rig up a new one (that should never break). The replay knock off switch was bypassed and the small red, plastic button/rod to engage the switch was missing (used a binding post from a wooden leg to work as the button until a better replacement can be found). All other parts (except an arm on the 100k stepper) look to be original and cleaned up well. Machine is working as it should and the flippers (impulse ones) are nice and strong. I had a set of Williams legs that came with a Gottlieb and so am swapping these so that both machines are at proper heights (and am very glad that I never cut these other legs to make them work better with a Gottlieb!). Replays are awarded by getting certain scores, hitting rollovers that are lit when balls are in certain gobble holes or by filling holes 1-4 (one replay awarded) or all five gobble holes (two replays awarded). Automatic and impulse flippers make for interesting balls.
TWIN BILL Gottlieb (USA)Set up, plays!NeverTwin Bill (1955). Picked up from a nice local gentleman who originally purchased it with the idea that he could get somebody to fix it for him. He said he tried to contact various local pinball repair folk, but never could get anyone to look it at. He ultimately decided to get rid of it. It obviously was non-working and mostly needed a good cleaning and going through. Cabinet came painted with one of the faux granite paint kits (it looked like indoor carpeting had been glued to the cabinet in photos I got from the seller). Most of the paint came off with some chemicals and a bit of elbow grease, but there were several gouges in the cabinet. I stumbled across a nicer cabinet from a 1954 machine that also had been painted over and so prepped that cabinet and stenciled the Twin Bill paint scheme onto it and kept the original cabinet in case I want to put it to use it again (or I have already specified that the original cabinet can be used for my coffin when I meet the grim reaper—have to put a sheet of plywood instead of the playfield glass and instead of the door (shouldn’t waste a good door!) and then another piece in the hole where the backbox sits, but if they fold me up right I should fit). It is a fun game with the dual (red and green) scoring and is challenging to earn replays. Like with other machines from this era, there are multiple ways of doing so, but none seem to be easier than the others.
WORLD'S SERIES Rock-ola (USA)Set up, plays!NeverWorld's Series (1934). Purchased from someone who had it in the family for quite some time and remembers playing it as a boy in the early 60s. The machine took a fair bit of tinkering to get it up and running as it should and cleaning to get it looking a bit better than it did when I got it. The major mechanical work included installing a new star wheel (old one was cracking and so warped that it prevented the field disc from turning), leveling the field disc, and getting ball drops to consistently trigger the turning of the field disc. Info from the buckwerx, funwithpinball, and pinside sites helped tremendously with getting things working right. Nate from Buckwerx also helped walk me through ball drop issues (misalignment of the wire rail appeared to be the major culprit for the inconsistency). A lot of parts needed a bit of elbow grease to remove oxidation and generally clean up. Otherwise, the machine was missing the instruction sticker, marquee, lockdown bar, upper part of shooter guard, and door, but got these plus a few other items from buckwerx (thanks Nate!). Original coinbox is installed. I also fashioned a tilt flag out of thin stainless and some stickers to ensure no one tries to cheat the house, although would love to find an original tilt flag. Plays as it should (i.e., fun!).
DISCLAIMER: This page shows the pinball machine Collection of PinballOwners member tfduda from Metro Detroit, MI, USA. The coin operated pinball machines listed above, including their images, were uploaded into our database by tfduda himself; tfduda is the sole responsible for the information contained in this page. The pinball machines shown above are not necessarily for sale! Please refer to the 4th column in the list to know whether a certain pinball is for sale or not. Most likely tfduda's pinball machines are second-hand (used) pinballs that were once installed in bars and other public places; their value as a collectible largely depends on appearance and functionality of every single machine.
 
 
Comments left by other members of our website
 
 From webmaster on 11-12-2023 15:39:
Now's for some early woodrails that are today almost impossible to find anywhere anymore. Used to own quite a few myself before exiting the hobby; love the smell those old games produce, especially Williams ones. Colors was on my wish list but was never able to find one, even overseas.. but I had a Peter Pan that was interesting in a similar way. Keep it up!!
 From tenholtpianist on 11-12-2023 09:49:
Great collection of early 1950ties games. A period of experiment and innovation.
 From ballystern on 06-09-2022 04:40:
Dans cette collection , beaucoup de modèles que j'ai vainement cherché (durant de nombreuses années) à ajouter à ma collection 1933/1983 ...
Je crois que j'en suis malade de jalousie !
Jean-Pierre Cuvier
 
 
 
 
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